Underworld Lore | Back Issues (1-4)

#1 (24 pages) Premiere Issue

#2 (54 pages) Diseases & Filth Issue

#3 (80 pages) Hyborian Issue

#4 (84 pages) Occult Issue


OSR Logo Variant

Based on Rafael Chandler's "Metal Lord" version. Free to use however you like, commercially or non-.

Monster Design | David Meng

David Meng's lucid monster designs are fascinating. Also bull centaurs should totally be a thing now.


Underworld Lore | Issue V Addenda

Went back through the ossuary and recalled some old bones that I intended to include in the list of UL #5 contents I posted yesterday.


Underworld Lore | Divinations of Issue V

Proposed Contents for Issue #5
  • D20 Table of Random Highwaymen Encounters
  • D20 Table of Random Ulander* Encounters
  • D30 Table of Edible Monster Parts
  • Protocols & Procedures, ready rules references for the Referee
  • Classifieds, edited by Matthew Schmeer

Submission Guidelines for the Edible Monster Parts table are as follows:

  1. Name and identify a specific monster-derived food or beverage. Tell us where it comes from, how it's harvested and prepared.
  2. Explain any special precautions or necessary conditions that must be considered before obtaining the Monster Part(s).
  3. Identify and explain any special effects resulting from consumption of the Part(s). Provide mechanics if necessary.
  4. Identify and explain any neutral or negative side-effects. Provide the % chances that these effects may occur.
  5. If necessary, explain how long the Part takes to digest and how it might affect a creature's urine, fecal matter or spoor. Will monsters be able to detect its presence via any of these markers?
  6. Post your entry below. Choose the die result number (1-30) on the table you want your entry associated with.
*ULANDER: [yew-LAND-er] Any being originating from or dwelling permanently in the Underworld.


Kickstarter | Two New OSR Sandboxes

Two new products from the OSR that you probably want to get in on while the getting is hot:

Slumbering Ursine Dunes by Chris Kutalik/Hydra Collective

Revelry in Torth by Venger Satanis/Kort'thalis Publishing


OSR PDF Roundup!

As usual the OSR is flush with new supplementary and adventuring material for your Elf Game. Here are eight recent(-ish) products that have caught GGMLK's eye. I've provided links to the sites where you can obtain this stuff beneath each cover image. Most are free or PWYW.

Get It
(48 pages) The creators of & Magazine offer up this juicy, Judges Guild-esque collection of stocked monster lairs. The fluff factor is quite light here, with the emphasis being on the cold, hard, utilitarian stuff. Meaning that it's not necessary to scrape off any barcodes to drop these right into your campaign. 
BUT WILL I USE IT? For sure. These lairs require only minimal tweaking for me to use them at the table and have that classic old school vibe that I dig. I can attach details and significant elements easily. 

Buy It
(52 pages) David Lewis Johnson, artist/creator extraordinaire, brings us a menagerie of twenty-some monster freaks that would be comfortable stalking Geoff McKinney's Isle of the Unknown. There's a weird monster rancher named Grandpappy Cromdar, too, who is possibly related to the iconic mascots of EC horror comics. Last, it comes with a fully loaded three-level zoo/dungeon. Like the best module/supplements, Whizbang Zoo! can be dissected for ideas or used piecemeal.
BUT WILL I USE IT? Absolutely. DLJ's book encapsulates the Beer n' Pretzels spirit and is a weirdo monster resource that could easily crossover with other settings at my disposal.

Buy It
(19 pages) Daniel J. Bishop continues construction of his Dungeon of Crows megadungeon with this second supplement in the series that details areas 29 thru 52. It features a full-color, hand-drawn and -numbered dungeon layer map. While there are many things to encounter here, the "creature feature" is this level's eponymous eldritch horror. There are even some helpful tips for becoming one of the tentacular monstrosity's devotees.
BUT WILL I USE IT? I would love to send the game group through this Lovecraftian deathfest. Also there are plenty of great ideas to appropriate/pilfer.

Buy It
(64 pages) This is Courtney Campbell's first blog-thology, collecting some of his most useful posts into a handy reference. You can also get it in physical format via Lulu for the low low price of $4.99 -- substantially less than his previous print offering, On the Non-Player Character. Like that booklet, the posts collected here are anything but hack and slash, this time focusing on archetypal NPCs and ways that the referee might use them (hello Ratcatcher!)
BUT WILL I USE IT? Hell yes. Courtney's stuff is always packed with ideas and insight, and some of this stuff is begging to make its way into my campaign.

Buy It
(36 pages + maps) artist/dungeoneer Logan Knight delivers unto us a nightmare cavern that can be introduced into your campaign via an innocuous random encounter. If you like your fantasy flavored dark and weird (I do!) you will no doubt be delighted by this outing. "Smells like rotting hair, sour skin, the aftertaste is cold and stale, the walls of the cavern seem to expand, your head spins." Yup.
BUT WILL I USE IT? Yes, this must happen! The art alone makes this little cavecrawl worth checking out. The cool cartography is just frosting.

Buy It
(68 pages) Rafael Chandler teams up with LotFP to produce this witchy tome that is part-adventure, part-resource. The milieu is a pseudo-historical Europe, but there's is literally nothing to prevent the referee from bringing this horror into a non-earthly campaign setting. True to Lamentations form, this book drips with creepy atmosphere and features more of that lush artwork we've come to expect. 
BUT WILL I USE IT? I will pillage its witchy secrets and fold them into the home campaign.

Buy It
 SECRETS 2: STRANGE RACES (Darkwater Press)
(28 pages) This is the second issue of Nathan Irving's new Secrets fanzine. This time around he's provided us with an array of twenty+ races culled from various OGL sources and (I'm assuming) his own imagination glands. There's some crazygood stuff here like the Leshii and the golem-like Clockworks that will be creeping into my home game. Also available in print directly from Nathan here.
BUT WILL I USE IT? Is the Anti-Pope anti-Catholic?*

Buy It
WINDS OF THE ICE FOREST (Random Order Creations)
(24 pages) This superbly designed setting book, delightfully illustrated in a slightly cartoony (but perfectly apropos) style packs a lot of content into its pages. Its boreal-themed milieu comes complete with icy monsters and their lairs. This stuff could populate a hexcrawl or be picked and pilfered as the refereee sees fit. I can't wait to see what these guys do next.
BUT WILL I USE IT? By Ymir's ice-rimed man-teats, I shall!
* * *

And since we're on wintry topics, check out this (unrelated) Indiegogo for WINTER ETERNAL:

*No, according to Nathan Irving, who obvs knows nothing of pseudo-Medieval history.

Art | Pauline Baynes

It's no wonder that J. R. R. Tolkien admired the art of Pauline Baynes. Her pseudo-Medieval style compliments his work in a way that is -- despite the ever-growing wealth of Tolkien-related artwork out there -- rarely emulated.


SUB-PHYLACTERIAL LICH-LAIR | Revised Level Map and Induction

You face the mouth of a cavern carpeted with incandescent and undulating cilia* whose appearance suggests something not quite plant or insect. The stalks shudder to the stuttering breezes that wrap around the entire isle like invisible, clutching fingers -- probing the pale, reeking mist that rises from the stagnant lake of gray ooze surrounding you. It clings to your body and smells strongly of ammonia and old metals baked in a smith's furnace.

The mouth of the cave is trapezoidal -- much wider at the top than the bottom. The walls pinch inward about ten feet in, and you will need to walk sideways to pass through the gap. Beyond this gap you can see a massive, mist-pocked boulder partly obscuring a dim corridor. 

Above you hangs the undead wizard's fastness like the black mausoleum of an ancient king. It is windowless, featureless and not particularly vast, narrowing at the top to perhaps 50 ft. x 50 ft., though it is difficult to be certain from this vantage. The edifice appears to have burst upward from beneath the isle's crust fully realized, leaving bits of rubble and wiry vegetation scattered in its wake.

Everything beneath the fortress is composed of the same colorless marble-like strata. You note that the mist seems to have eaten worm-like holes into the exterior of this place, but beyond the gap you can see that the stone is smooth and glistening like uncurdled cream.

As you approach the entrance the cilia-stalks appear to become agitated and extrude further out of the stone. Each of their sinewy tips thrusts out a whip-like, double-forked tongue that methodically and cautiously tastes its way toward you. There are thousands of these tongues, and as they gather they begin to resemble a massive head of writhing hair or the unkempt beard of a particularly hirsute giant. 

[The cilia is a harmless but difficult to damage collective organism (stalks are AC -2, HP 40, immune to non-/magical fire and cold attacks). Its purpose is to taste and analyze any creature passing through the cave's gap and telepathically send this information to Memnodoror. Please note that it is slightly and incurably senile and will fail to communicate with the wizard every 2-in-6 occasions something passes through it. Any violent response to its (mostly gentle) probings will cause the cilia anxiety and guarantee that the lich is alerted.]

*cilium (pl. cilia): a short, hairlike vibrating structure.