|Dragon #80 (December 1983)|
The following chart is based on that found on page 48 of Dragon #80. It is part of an article by Lenard Lakofka (Leomund's Tiny Hut) called "New charts, using the 5% principle." Here's what Mr. Lakofka has to say about it:
"The following material is not official, but is provided for your study and comment. Gary Gygax has said that an expanded combat results table is certainly desirable, so perhaps that part of the following information will eventually be made part of the official rules...
"The combat results table in the DMG for fighters can be altered to give a 5% better chance to hit as the character gains each new level of experience, as per the “special note regarding fighters'’ progression.” The principle outlined in this note can be used to expand the combat charts for all character classes and monsters, and at the same time to place all of this information on a single chart. I have expanded the charts in this manner, and the result appears below. It shows the combat result tables for each class and all monsters as well. The four small extrapolations I have made from the five charts in the DMG are given hereafter, but they would only affect low-level magicusers, peasants, monsters with only 1 or 2 hit points, and clerics of 19th level or higher. Purists can easily alter this chart to make it exactly conform to the DMG. This expanded chart will give a character a 5% better chance “to hit” in melee on virtually every level promotion, instead of having to wait for some number of levels to gain a 5%, 10%, or even 15% increase."