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1/31/2011

Major Serpent Types of the Sunken Sea and Waste Lakes Region

(1) Leatherback Snorter; (2) Domino Mimp; (3) Reed Mimp;
(4) Longnecked Coronet; (5) Black-whiskered Phook


LEATHERBACK SNORTER (1)
FREQUENCY:  Uncommon
NO. APPEARING:  1 (2-8)
ARMOR CLASS:  2 (head and flippers) or 0 (leathery shell)
MOVE:  //15"
HIT DICE:  8+3
% IN LAIR:  5%
TREASURE TYPE:  Nil
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  2d8+2
SPECIAL ATTACKS:  Septic bite (see below)
SPECIAL DEFENSES:  Nil
MAGIC RESISTANCE:  Standard
INTELLIGENCE:  Animal
ALIGNMENT:  Neutral
SIZE:  L (12' long, some slightly larger)
PSIONIC ABILITY:  Nil
LEVEL/XP VALUE:  VI/635

These temperamental herbivores are often mistaken for masses of sargasso floating off the shores of Telango and further out to sea in the vicinity of the Ship Graveyard. The snorter can be particularly aggressive to smaller boats and skiffs but generally avoids large merchant vessels and galleys. It is sometimes heard long before being seen, as it can produce a loud, horn-like snorting which it uses to intimidate creatures (and objects) it finds threatening. Snorters occasionally travel in family units of two to eight members.

Those bitten by a snorter must save vs poison. A failed save indicates that the bite has become septic. Without the proper ministrations the infection will lead to severe fevers in less than twelve hours (1d10+1) that will leave the victim bedridden and exhausted for up to a week or more (1d8 days).

Most fishermen go to great pains to track snorter movements in order to avoid them. They are not hunted for sport. While their meat is edible it is quite pungent and often more difficult to obtain than it is worth.


DOMINO MIMP (2) 
FREQUENCY:  Rare
NO. APPEARING:  1 (2-3)
ARMOR CLASS:  1
MOVE:  //35"
HIT DICE:  4+2
% IN LAIR:  0%
TREASURE TYPE:  Nil
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  2d6
SPECIAL ATTACKS:  Nil
SPECIAL DEFENSES:  Nil
MAGIC RESISTANCE:  Standard
INTELLIGENCE:  Animal
ALIGNMENT:  Neutral
SIZE:  L (16' long, some slightly larger)
PSIONIC ABILITY:  Nil
LEVEL/XP VALUE:  IV/185

Swift and aggressive, the domino mimp is the bane of coastal fishermen. Many tales are told in seaside taverns of incautious fisher-folk who strayed too far out to sea in their junks only to be terrorized by a domino hunting party of two to three females. These mimps are most active at night and possess excellent infravision (120'). They are voracious eaters and will attack smaller vessels in search of food. Dominos have been known to use their powerful flippers to climb aboard vessels.

Domino mimps are prized for the oils in their blubbery deposits. Their meat is quite good and typically smoked over pinewood. Like most mimps, their maws have an impressive array of needle-like teeth that have many domestic uses among sea-folk.


REED MIMP (3) 
FREQUENCY:  Uncommon
NO. APPEARING:  1 (2-12)
ARMOR CLASS:  4
MOVE:  5"//20"
HIT DICE:  4
% IN LAIR:  0%
TREASURE TYPE:  Nil
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  1d12
SPECIAL ATTACKS:  Nil
SPECIAL DEFENSES:  Nil
MAGIC RESISTANCE:  Standard
INTELLIGENCE:  Animal
ALIGNMENT:  Neutral
SIZE:  L (14' long, some much larger)
PSIONIC ABILITY:  Nil
LEVEL/XP VALUE:  III/125

The inquisitive reed mimp is the most docile of the mimp family and can be found scavenging for carcasses on the shores of beaches all along the eastern coast of the Sunken Sea. Its four strong flippers make it quite adept on land. Some mimps choose to summer in the Waste Lakes where they can be a nuisance to other amphibious predator/scavengers.  Occasionally reed mimps will travel in large groups for the purpose of mutual protection.

Reed mimps are often seen as tokens of good luck to fisher-folk. They are rarely hunted -- in fact killing a reed mimp is considered something of a taboo in certain localities.


LONGNECKED CORONET (4)
FREQUENCY: Rare
NO. APPEARING:  1 (2)
ARMOR CLASS:  5
MOVE:  5"//15"
HIT DICE:  9+2
% IN LAIR:  10%
TREASURE TYPE:  Nil
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  2d6+3
SPECIAL ATTACKS:  Nil
SPECIAL DEFENSES:  Nil
MAGIC RESISTANCE:  Standard
INTELLIGENCE:  Animal
ALIGNMENT:  Neutral
SIZE:  L (20' long, some much larger)
PSIONIC ABILITY:  Nil
LEVEL/XP VALUE:  VII/1,200

The object of superstitious dread among fisher-folk and the peoples of the Waste Lakes region, the coronet is avoided and rarely even the subject of discussion. Named for the bony ridges along its brow, these creatures are reputed to produce a noxious musk that may cause sensitive (CON of 10 or below) humans within smelling range (30 feet) to vomit (50% chance). Very rarely mated pairs will travel together. They can move overland with some difficulty.

The coronet is associated with disease taboos. It is an unclean animal that is never hunted, both out of fear for supernatural consequences and the fact that its meat is polluted by its weird stench.


BLACK-WHISKERED PHOOK (5)
FREQUENCY: Rare
NO. APPEARING:  1
ARMOR CLASS:  3
MOVE:  //25"
HIT DICE:  3+3
% IN LAIR:  20%
TREASURE TYPE:  See below
NO. OF ATTACKS:  1
DAMAGE/ATTACK:  1d8+2
SPECIAL ATTACKS:  Nil
SPECIAL DEFENSES:  Nil
MAGIC RESISTANCE:  Standard
INTELLIGENCE:  Low
ALIGNMENT:  Neutral
SIZE:  M (7' long, some slightly larger)
PSIONIC ABILITY:  Nil
LEVEL/XP VALUE:  III/120

Also known as water palfreys, the phook (pronounced 'pook' or 'fook' according to local custom) is the most intelligent of the Sunken Sea serpents and often the most troublesome. These creatures are known to attach themselves to the underside of ships where they will gnaw on the hull for hours at a time. This gnawing is often audible from within the ship and can be an unnerving sound when one is out upon the open sea. Such behaviors are intentionally malicious and occur most often during the winter months when the phooks are said to be irritable. They are most commonly found far from shore, though this is not always the case. Hungry phooks will attack anything, even much larger creatures. Some collect trophies from their kills -- usually worthless bits of bone or clothing -- which they will stash in their subterranean lairs.

Phook-meat is tasty but difficult to obtain. They are hunted for sport by the Sea-Lords of Ungish who showcase their kills through taxidermy. For this reason, the phooks are known to have a strong dislike for nobility in general and the people of Ungish in particular.  

4 comments:

  1. Great! Taxonomic variety among sea serpents--I love it.

    ReplyDelete
  2. Thanks guys. I want to give the Jindelil setting a nice assortment of monsters drawn from/loosely based on cryptozoology.

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  3. Amazing. I've been hiding a particularly docile reed mimp in my club house since the 70s...

    ReplyDelete