As much as I
dislike loathe contemplate the burning of the game of Monopoly -- the Most Tedious Bored Game Ever Created -- I do have to admit that it has some nice props. The board is pretty cool, the little miniatures are neat, I like the property cards, and the money! (I guess I really only dislike the game in practice. As an artifact it's quite interesting.)
Anyway, I like the idea of porting that play money idea to D&D games. It connects the player to his character in a unique way. Money is one of those things we're constantly tabulating as soon as the party hits the town -- or at least this is the case in my campaigns. By handling it as real wads of cash it becomes more meaningful than that scrap paper covered in chicken scratch. And as a consequence it becomes more valuable to the player.
Back in the day I devised some paper money for the home campaign. There were six denominations. Here's an example.
|100 Crown Note (front)|
|100 Crown Note (back)|
In this campaign the Sea Merchants had an ironclad grip on local economics and produced their own currency which was recognized in many realms and city-states. I think I posted about the Guild Notes way back in Eiglophian Press days. Recently I've been thinking about making up some cash notes for Hidden Planet. If I had a way to find a crapload of Connect Four chips, I would probably use them to represent coinage.