NO. APPEARING: 1
HIT DICE: 8+3
% IN LAIR: 0%
TREASURE TYPE: See below
NO. OF ATTACKS: 2
SPECIAL ATTACKS: Psionic paralyzation - 40% with successful attack, 5d4 rounds; stun on attack roll of 16-20
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: See below
INTELLIGENCE: Animal (4)
SIZE: L (20-30 ft long rectangular solid)
PSIONIC ABILITY: Nil
EXPERIENCE VALUE: 540
Gelatinous collectors are massive ambulatory jellies shaped like rectangular solids. They have the ability to sprout thick, pseudopod-tipped stalks from the sides of their bodies that act as legs or arms and allow them to traverse most subterranean landscapes. At one end of the collector’s bulk are one to three (1d3) tentacles that exude honeycomb-like orange crystals. These are the creature’s long-distance sensory organs, allowing the collector to perceive and analyze odors up to three miles off.
Collectors are believed to be a predatory mutation of the more common gelatinous cube. While they can slide along dungeon passages in the same manner as cubes, collectors prefer to use their pseudopods to lumber around and leap at prey. They use these heavy limbs to attack as well, whipping them through the air to strike (for 1d8 points of damage) and sting (for 1d6 points of damage). These blows can stun prey for 2d6 rounds — usually more than enough time for the collector to envelope and absorb its hapless victims. Small creatures take a mere round; medium creature require three; and large creatures require five or more rounds. Once inside the collector’s body the victim is slowly digested at a rate of 1 hp per round.
Through the use of conditioning collectors can be trained to inhibit their digestive action. In this way they can become transporters — moving living cargo across great distances.
Like cubes collectors lack the ability to break down metals.