UL BANNER

2/20/2013

Community Project: D30 Table of Arcane Dwellings


Given the frequency that your average semi-retired magic-user finds himself pestered by the demands of johnny-come-lately adventurer-types, it's no surprise that the "wizard tower" has seen a steady decline in popularity. For one, it's ostentatious. A tower practically screams "MAGIC STUFF HERE! COME ON IN!" to any and all vagrant treasure-seekers who happen to spy its undeniably phallic stone shape from afar. Once upon a time, a wizard's tower was a place to be avoided, but no more. Most of them have now been abandoned by all but the most vain of magic-users (I'm looking at you, sorceresses!) for more secretive accommodations. These dwellings may be remote -- located in areas nigh-impossible to reach by non-magical means. On the other hand, they may be secreted under the noses of urban passerbys, hidden away through cunning use of arcane geometries, so that not even the most astute of thieves would suspect their existence. What follows are thirty examples of such unreal estates.


D30 TABLE OF ARCANE DWELLINGS
  • Fill in the blanks in the table below by commenting. Designate a result number to go with your entry. 
  • Describe the dwelling as if it were for sale (but omit the price).
  • Specify any unusual conditions or hazards related to living there.
  • This table is designated open-source gaming content. No rights reserved. 
  • Names of contributors with links to their respective blogs (if any) will appear next to their entries.  

1
Gelatinous Cubicle: More of an office space than a dwelling proper, the cubicle is actually a living gelatinous cube with a roughly 10' x 10' x 10' hollow inside it that contains a lead-lined chamber. Various metal tubes extend from this chamber through the creature's translucent body, providing the interior with ample air to breathe. A circular port-hole can be found on one of the cube's sides that is large enough for a man to pass through and step inside the chamber. The door to this port-hole resembles that of a safe and usually features a trap-loaded combination lock. [Gorgonmilk] 
2
Hollow Giant: The Hollow Giant is the result of an Animate Dead spell cast on the stitched-together flesh of Titanic Humanoids wrapped around an iron housing. Along with the Hollow Giant proper comes the Command Ring that allow the Wizard to direct the actions of the Hollow Giant, as well as stay in communication with it when away from the dwelling. The entrance to the Hollow Giant's chamber is through the mouth, which will unhinge to accomodate the entrance and exit of the Wizard -- with a directive through the Command Ring, of course. Once inside, the resident-Wizard will find that within the Giant's enormous ironclad belly is a finely furnished and provisioned single-person dwelling -- fit for study, respite or simply isolating oneself from the Mundane World.The resident-Wizard within the Hollow Giant should take care and bring plenty of scented oils and salts into the iron housing. The Animation spell, while complete, does nothing for the horrible stench of the dead that the Giant continues to exude. Caveat Emptor! [Dane Black]
3
The Watch Maker's Alcove: This lovely little pocket dimension, once the abode of a "Lord of Order", is now up for sale with the over 20,000 tools of the trade of such a lord. Long abandoned, this lovely plane takes  the form of a deserted shop or office space belonging to a professional merchant. Seated between the "real world" and the other of the astral plane this space has enough room for both the busy on-the-go wizard, his tools, familiars, and family. The wizard should be familiar with both the school of Order and the issues that its magic can cause. Any broken or mismanaged machine brought inside will fix itself within 1d20 hours as the magic of the place heals all broken mechanical imperfections. The place has a 60% resistance rating to the magics of chaos. These safeguards may be improved with time, patience, and sacrifice of the proper rites. Those wishing to purchase this wonderful dimensional property should contact the real state offices of Vance, Lovecraft, and Moorcock through the usual Astral Channels. [Needles]   
 4 Earnest Jan's Well-worn Wizardly Workplaces [see sub-table below] [Porky]
 5 The "Hallenbruck-Brewery-Front": This well established brewery in (next big city in your campaign) not only produces one of the finest ales in the known kingdoms, it also comes with a inebriation-fueled mirror-dimensional arcane facility (you may remember the positive review in "Potion Weekly" a couple of years ago), complete with an occult library (value not known), a fully equipped laboratoy (with minor fire damages due to recent unfortunate events) and the recipe for the "secret ingredient" that makes this place so special. This clandestine extra-dimensional space is a perfect copy of the brewery (and in the same place, sort of), with all the necessary changes to realize big projects and all the comforts needed for after hours relaxation. And no smell. There is no smell. In the interest of full disclosure: Apparitions of drunkards are a bare possibility. They are harmless and their songs are decent. Rumors that our dearly departed uncle and his highly sophisticated recipes (which are all part of the deal!) are responsible for a local zombie outbreak, cases of mind control, demonic possession or mutations are overly exaggerated. Interested parties are welcome to send their references. [JD]
 6
 7
 8
 9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30

D10 Sub-Table
Earnest Jan's Well-worn Wizardly Workplaces

Step right up my good being and get yourself a bewitching bargain - the bargain of the very age! I saw you coming a mile off - right here through my crystal ball. Now, gaze deep. I've got just the place for you. Do you see it? A fine arcane abode priced for the pocket of the discerning prestidigitator but fit for a minor deity. Did I say minor? Middling even! It's (roll 1d10):

 1
anchored along sunbeams in a shaft of unusually vivid light and accessible only by means of a reconfigured spell for illumination adjusted to the given wavelength. A stellar opportunity!
 2
zipped up in a dimensional hollow; the hollow itself and/or the careful - ahem - current owner may be a braner
 3
strung taut up into the heavens, space elevator-like; import/export offworld or keep a personal space fleet - or lure someone else's from afar! The choice is yours! 
 4
inside an exceptionally dense body orbiting within the atmosphere of its host world. Spectacular views! Accessible using convection currents, perhaps in the eternally elegant style of that impeccable sorceress Ms Mary Poppins. 
 5
tightly woven from thick silver cord and suspended somewhere on an astral plane. Classy. 
 6
built upside down into the ground, the foundations showing flush with the surface. Now that's workmanship, and by nameless ancient artisans to boot! 
 7
compressed into a pointed hat. How's that for imagination - worthy even of the indefatigable arch demiurge jasons
 8
one fractal scale further down, easily mistaken for an intricately carven staff, just as you - its new proud owner - could easily be mistaken for a woodworm while within. Confound your foes - at no extra charge! 
 9
the original inspiration for the old British police box, a classic design recognised across the dimensions. Often imitated, never bettered. 
 10
sewn from the outer skins of gas giants and bobbing like a cork on a lost sea of stars. Hideous hellhole and holiday home in one!  

5 comments:

  1. Hollow Giant:

    The Hollow Giant is the result of an Animate Dead spell cast on the stitched-together flesh of Titanic Humanoids wrapped around an iron housing. Along with the Hollow Giant proper comes the Command Ring that allow the Wizard to direct the actions of the Hollow Giant, as well as stay in communication with it when away from the dwelling.

    The entrance to the Hollow Giant's chamber is through the mouth, which will unhinge to accomodate the entrance and exit of the Wizard -- with a directive through the Command Ring, of course. Once inside, the resident-Wizard will find that within the Giant's enormous ironclad belly is a finely furnished and provisioned single-person dwelling -- fit for study, respite or simply isolating oneself from the Mundane World.

    The resident-Wizard within the Hollow Giant should take care and bring plenty of scented oils and salts into the iron housing. The Animation spell, while complete, does nothing for the horrible stench of the dead that the Giant continues to exude. Caveat Emptor!

    Dane Black

    chimericfantasm.blogspot.com

    ReplyDelete
  2. The Watch Maker Alcove- This lovely little pocket dimension was once the abode for a "Lord of Order" is now up for sale with the over 20,000 tools of the trade of such a lord. Long abandon this lovely plane take the form of a deserted shop or office space belonging to a professional merchant. Seated between the "real world" and the other of the astral plane this space has enough room for both the busy on the go wizard, his tools, familiars, and family.
    The wizard should be familiar with both the school of Order and the issues that its magic can cause. Any broken or mismanaged machine with fix itself within 1d20 hours as the magic of the place heals all broken mechanical imperfections. The place has a 60% rating resisting the magics of chaos. These safeguards may be improved with time, patience, and sacrifice of the proper rites. Those wishing to purchase this wonderful dimensional property should contact the real state offices of Vance, Lovecraft, and Moorcock through the usual Astral Channels

    ReplyDelete
  3. I've adapted the ten from my post, for a nested subtable...

    Earnest Jan's Well-worn Wizardly Workplaces Step right up my good being and get yourself a bewitching bargain - the bargain of the very age! I saw you coming a mile off - right here through my crystal ball. Now, gaze deep. I've got just the place for you. Do you see it? A fine arcane abode priced for the pocket of the discerning prestidigitator but fit for a minor deity. Did I say minor? Middling even! It's:

    (1d10)

    1. anchored along sunbeams in a shaft of unusually vivid light and accessible only by means of a reconfigured spell for illumination adjusted to the given wavelength. A stellar opportunity!
    2. zipped up in a dimensional hollow; the hollow itself and/or the careful - ahem - current owner may be a braner.
    3. strung taut up into the heavens, space elevator-like; import/export offworld or keep a personal space fleet - or lure someone else's from afar! The choice is yours!
    4. inside an exceptionally dense body orbiting within the atmosphere of its host world. Spectacular views! Accessible using convection currents, perhaps in the eternally elegant style of that impeccable sorceress Ms Mary Poppins.
    5. tightly woven from thick silver cord and suspended somewhere on an astral plane. Classy.
    6. built upside down into the ground, the foundations showing flush with the surface. Now that's workmanship, and by nameless ancient artisans to boot!
    7. compressed into a pointed hat. How's that for imagination - worthy even of the indefatigable arch demiurge jasons.
    8. one fractal scale further down, easily mistaken for an intricately carven staff, just as you - its new proud owner - could easily be mistaken for a woodworm while within. Confound your foes - at no extra charge!
    9. the original inspiration for the old British police box, a classic design recognised across the dimensions. Often imitated, never bettered.
    10. sewn from the outer skins of gas giants and bobbing like a cork on a lost sea of stars. Hideous hellhole and holiday home in one!

    ReplyDelete
  4. The "Hallenbruck-Brewery-Front": This well established brewery in (next big city in your campaign) not only produces one of the finest ales in the known kingdoms, it also comes with a inebriation-fueled mirror-dimensional arcane facility (you may remember the positive review in "Potion Weekly" a couple of years ago), complete with an occult library (value not known), a fully equipped laboratoy (with minor fire damages due to recent unfortunate events) and the recipe for the "secret ingredient" that makes this place so special.
    This clandestine extra-dimensional space is a perfect copy of the brewery (and in the same place, sort of), with all the necessary changes to realize big projects and all the comforts needed for after hours relaxation. And no smell. There is no smell.
    In the interest of full disclosure: Apparitions of drunkards are a bare possibility. They are harmless and their songs are decent.
    Rumors that our dearly departed uncle and his highly sophisticated recipes (which are all part of the deal!) are responsible for a local zombie outbreak, cases of mind control, demonic possession or mutations are overly exaggerated.
    Interested parties are welcome to send their references.

    JD

    http://the-disoriented-ranger.blogspot.de/

    ReplyDelete