Meta-Magic Rules: Locks & Keys

ANY magic-user may open a door that has been wizard-locked, if he knows the key-rune.

MANY magic-users choose to add false key-runes to their locks. A false key-rune usually activates a hidden and perilous magical trap (all applicable saves allowed), but it can be used for any "spring-loaded" purpose its creator devises (teleportation to a hollow cyst in the earth, charm person or some other hypnotic effect, etc).

KEY-RUNES are usually a spoken word or phrase, but can sometimes be physical objects (a key made of fire, for example, or a certain metal).


P.S. Putting the finishing touches on the VANCIAN MAGIC SUPPLEMENT tonight. 

NEXT UP: The Vancian Magic Companion -- More classic articles related to Magic in D&D, plus Gorgonmilk's guide to Magical Drugs 

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