Table 1: MOVEMENT DICE
|Movement Rate||Movement Dice / |
|9 or below||No roll|
*: Heavily encumbered PC
** Moderately encumbered PC
Table 2: PURSUIT MODIFIERS
|+6||(a) Exact knowledge of locale; (b) under the effect of a Haste or ESP spell; (c) intangible|
|+5||Familiar with locale|
|+3||(a) Level/HD 6+; (b) well-adapted to environment; |
(c) DEX of 15 or more
|+1||(a) Level/HD 2+; (b) Second-hand knowledge of locale|
|-2||No knowledge of locale|
|-3||Fatigued or ill|
|-4||Non-magical darkness or blindness|
|-6||(a) Below average DEX; (b) under the effect of a Fear or Confusion spell; (c) ill-adapted to environment; |
See related post HERE for context.
Use only two (highest and lowest) applicable modifiers per character.
Characters with a movement rate of 9 or below may still use an applicable modifier to represent their pursuit roll. Thus a very slow character using ESP would still have a chance to evade capture.