WORMSKIN

4/21/2013

Movement Dice & Pursuit Modifiers


Table 1: MOVEMENT DICE
Movement RateMovement Dice / 
Pursuit Roll
9 or belowNo roll
10*1d6
11**2d6
123d6
13+4d6

*: Heavily encumbered PC
** Moderately encumbered PC


Table 2PURSUIT MODIFIERS
+6 (a) Exact knowledge of locale; (b) under the effect of a Haste or ESP spell; (c) intangible
+5 Familiar with locale
+4 Level/HD 8+
+3 (a) Level/HD 6+; (b) well-adapted to environment;
(c) DEX of 15 or more
+2 Level/HD 4+
+1 (a) Level/HD 2+; (b) Second-hand knowledge of locale
-1 Groggy
-2 No knowledge of locale
-3 Fatigued or ill
-4 Non-magical darkness or blindness
-5 Magical darkness
-6 (a) Below average DEX; (b) under the effect of a Fear or Confusion spell; (c) ill-adapted to environment;
(d) exhausted

See related post HERE for context.
Use only two (highest and lowest) applicable modifiers per character.

Characters with a movement rate of 9 or below may still use an applicable modifier to represent their pursuit roll. Thus a very slow character using ESP would still have a chance to evade capture.

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