|Illustration by Mr. Beaudry|
Ideas that want to break out and appear in future issues
Weird cults that don't necessarily worship a deity but operate under a very specific, often inane litany of rules and conduct.
The Loremonger is a male NPC-only class, a dark brotherhood that controls the dissemination of magical knowledge from their legendary cache of grimoires and herbals, rare and dangerous spell components, ancient maps of the surface and Underworld, etc. They often sell bits of knowledge for outrageous sums, but only under certain conditions. Namely, this knowledge cannot be transcribed in any fashion -- to do so means instant blacklisting -- no loremonger will ever deal with you or your associates again. Often knowledge is given on only a temporary basis and "recollected" magically by an unbreakable spell invented by the mongers. Loremongers have a close association with Necromancers and grant the black magicians a special "grace" that allows them to actually enter the secret site of their arcane hoard. No others are allowed to know the location of this place, let alone enter it. It is not that the loremongers possess ALL magical knowledge -- many wizards acquire their knowledge through masters and books not controlled by the mongers -- but suffice it to say that the amount of esoteric lore possessed by them is enough to dwarf all that they do not possess as a range of mountains dwarfs a lone hillock.
"Periodic" Table of Potions -- how they work, what happens when you mix them, what they smell like, etc. -- broken down systematically and exactly and presented in table format. A chart that would be made available to only those player characters who come into the lore in-game. This idea originates with my co-DM Josh D. and I really want to collaborate it into existence.
Gygaxo-Naturalistic Monster Generation -- a Traveller-like approach to generating scads of new monsters -- both threatening and non-threatening to populate otherworldly regions.
Zothiquean Elements -- monsters, classes, locales -- presented in piecemeal as a regular feature.
Spell "Etymology" -- Demonstrate how spells could "evolve" over periods of centuries and present a series of examples of "snapshots" in the spell's history. Also discuss the magic-users associated with the spell's development.
As ever, I am open to collaboration with creators who are sympathetic to my particular weirdo flavor.