Religious Temperance (RT) measures a character's interest and involvement in a Religious Institution -- be it a small congregation dedicated to a particular deity or set of concepts, a worldwide cult, or a primitive folk-faith.
- Non-religious and disinterested
- Nominal affiliation with a Religious Institution
- Regular practitioner w/in a Religious Institution
- Avid membership and involvement w/in a Religious Institution
- Devoted functionary occupying post w/in a Religious Institution
- Zealot; possibly a priest or holy warrior
Each deity has its own requirements of its clerics or priests. For instance -- a jealous god would demand at least avid membership [RT: 4 to 6] from those who pray to it for spells. A more laid back kind of deity would be more liberal with its magic -- maybe even a guy with nominal affiliation could receive a boon now and then.
RT also indicates the likelihood that a character will succumb to certain Social Manias. Check the character's RT score with a d6 roll to determine whether he/she falls under the Mania's sway.
Witch Hunt: The character's Institution is out for blood and targets its collective hate at a particular person(s), place(s) or thing(s). The character must roll greater than or equal to his/her RT on a d6 or be compelled to participate.
Weird Festival: The character's Institution is observing an important holy day with an ostentatious celebration, typically held outdoors. The character must roll greater than or equal to his/her RT on a d6 or be compelled to participate.
Ritual Sacrifice: The character's Institution is performing a sacrosanct murder and demands that all members attend and bear witness. The character must roll greater than or equal to his/her RT on a d6 or be compelled to participate.